Dave finally wakes up to the fact that there's a serious problem here and sets aside his editing work. Taking full stock of the situation, he decides that a full-fledged charge is in order and goes straight in on the northernmost tank. (Being that he has 9 assault dice and an additional die for charging versus the MBT's 3, this is not a bad idea).
Dave weathers the closing fire well enough but skunks out completely in the following assault: only two unsaved hits out of ten dice! He suppresses the tank, but that's it.
Meanwhile, cognizant of the fact that Dave's now down to only two hits, the Penn-Taylor commander urges his crews to fire for effect. All four of their shots hit and two make it through Dave's armor, finally bringing the nig cybertank to a halt on turn 8, the last turn of the game.
Luckily for Dave, a Möder-Fokker battalion is coming up the road behind him and will probably have their support echelon salvage his brain box. If the upcoming battle against House Penn-Taylor is won, Dave's chasis will also probably be towed back to the Fokkin Castle for refurbishment. Dave may be old, but he's tough and waste not, want not.